INTEGRATION OF DIGITAL TECHNOLOGIES INTO ACTIVE GAMES AS A FACTOR IN INCREASING STUDENT ENGAGEMENT IN UNIVERSITY PHYSICAL EDUCATION. Bulletin of Innovative Research, [S. l.], v. 3, n. 3, p. 236–242, 2026. Disponível em: https://innovationbulliten.com/index.php/journal/article/view/210. Acesso em: 17 apr. 2026.