INTEGRATION OF DIGITAL TECHNOLOGIES INTO ACTIVE GAMES AS A FACTOR IN INCREASING STUDENT ENGAGEMENT IN UNIVERSITY PHYSICAL EDUCATION
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Abstract
The article examines the integration of digital technologies (mobile applications, gamification elements, virtual reality) into active games as a modern pedagogical tool for enhancing student engagement in university physical education classes. The relevance of the problem is justified in the context of declining physical activity among youth and increasing digital literacy. A review of domestic and foreign studies on the topic is provided. The methodology of a small-scale experimental study conducted among students of Fergana State University is described. Quantitative and qualitative results confirming the positive impact of digital technologies on student motivation and activity are presented. The conclusion formulates practical recommendations for implementing this approach in university physical education programs.